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lordsenneian

lord Senneian
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https://www.deviantart.com/lordsenneian/art/Bloodraven-655818666
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https://www.deviantart.com/lordsenneian/art/The-Driven-page-3-536009970
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Profile Comments 11

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Amazing work! The coloring looks awesome especially that lightning and glow effectXD The linework looks so realistic:) Would definitely love to see more comic work from you! 

I found you through perusing the reddit and was wondering how your image pitch was going:) I was curious if I could ask about what has been working and not working for you through the writer/artist collaboration as I have not had the opportunity to do a serious collaboration as of yet. I wanted to get the artist's opinion on what they like from a writer and the script and what they do not. I won't ask for any details on the actual project (since it is something you're pitching!). 

Thanks!
Phu
Hey Phu, Thanks for your kind words. I had a couple of projects fall through so I don't currently have anything thats going to be pitched to Image, but I'm currently drawing a comic for a guy who is working with a small publisher, though I can't remember which one it is. This project seems to be going a lot smoother that the others. I think the biggest problem being an artist and working with new writers is that people try and put too much into a script. If you're a writer and want some advice on writing for artists is to write less description, have fewer panels, 3-5 is a great number of panels, and not keep the panels per page the same throughout the book it really kills the pacing. It's cool to throw in a 7-9 panel page once in a while but with that many panels the page should be an action page with little dialog. I've had writers fill a page with useless description or action and that makes trying to find what's the important part of the panel hard to find. some people write panel description like they're seeing a movie in their head, but truthfully you have to imagine it like you're seeing a sequence of still images that tell a story. That's harder to do. If you want to have an easier time working with an artist, leave theme a lot of room to play around, trust them, they might need to change your wide angle shot to a close-up to get the dramatic effect, go with it even if that means cutting out a little detail you tried to show. So I'm actually a cinema major and I feel that cinema classes actually thought me more about drawing comics than any of the art classes I took. If you want to be a visual story teller try and learn about filming even if you never intend of making a film, there is a lot of great stuff to learn like why a close up has a different emotional impact than an extreme wide shot, and once you know the rule you'll understand how to break them the right way. 
Sorry to hear about the projects falling through. But getting work published through a smaller publisher is still a great way to build your portfolio an could lead to bigger things later on! With your artistic talents I have no doubt a project with your illustrations will be published through Image, Dark Horse, or one of the bigger publishers sooner rather than later! 

Right now I aim for 4-6 panels, would you recommend shortening that down to 3-5? I have a few shorts being illustrated by collaborative artists, but have not seen the page artworks yet so I can't really say one way or the other how I feel about my panel counts. 

With description I try to give the artist as much freedom as I can as the illustrations are their expertise. Though I am still trying to find the right balance of artistic freedom and providing enough information. But I am sure whomever I work with will be able to easily detail what info they need and how much/little of it they want haha. 

Is there any courses you would recommend as far as helpful college couses would be? I only need 6 hours next Spring to graduate so I definitely have some room to take some fun courses. Screenwriting is a gimme for these writing, but on the film side of things are there specific classes you would recommend?

Thanks for all the advice!
Phu
When learning about basic visual composition we find that odd numbers work better for a dynamic image. That being said, any good artist can work inside the constraints of even number of panels by offsetting one or mor panels or using break out panels or even by simply using dark and light to draw the eye around the page as a single composition. As far as a good class to take maybe try a basic film appreciation class. One where you look at pacing, composition, editing, motif, etc. A lot of introduction to film classes also have that type of curriculum. A really good book on the topic is Film Art: an introduction by David Bordwell and Kristin Thompson.
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